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3D Character Generalist

27 Jan 2017

3D Character Generalist

Requirements 1-4 years’ experience as a 3D character generalist Modelling, rigging, skinning and lighting Take character from concept to final render output Communicate productively within a multi-disciplined team High & low poly modelling, UV mapping, creating textures including normal maps You must have the ability to convert concept and reference material into 3D assets.  Collaborate with designers, animators, and concept artists.  Be a tea player, and be able to work to schedules and deadlines.  You must be passionate about 3D […]